Adllal

Human scout, from a barbaric desert tribe

Description:

Adllal (CR 7)

Human scout 7
CG Medium humanoid
Init +7; Senses trapfinding, Perception +10
Resist trackless step, uncanny dodge Languages Common, Gnoll


AC 15, touch 13, flat-footed 12; Dodge, Mobility, skirmish +2, +4 Attack of oprotunity
hp 60 (6 HD)
Fort +6, Ref +9, Will +5; evasion


Speed 40 ft. (8 squares)
Melee +1 scimitar +9 (1d6+2/18-20) or
dagger +8 (1d4+1/19-20) or
+1 scimitar & dagger +5/+4 (1d6+2/18-20, 1d4+1/19-20)
Ranged shortbow +8 (1d6/x3; 50 ft.) or
dagger +8 (1d4+1/19-20; 10 ft.)
Base Atk +5; Grp +6
Atk Options skirmish (+2d6, +2 AC)
Combat Gear +1 scimitar, cloak of resistance +1, dagger, leather armor, shortbow


Abilities Str 12, Dex 17, Con 14, Int 13, Wis 14, Cha 10
SQ battle fortitude +1, evasion, flawless stride, skirmish (+2d6, +2 AC), trackless step, trapfinding, uncanny dodge
Feats Combat Expertise, Dodge, Weapon Finesse, Mobility, Spring Attack
Skills Acrobatics1 +11, Athletics1 +9, Insight +5, Nature1 +10, Perception1 +10, Ride1 +11, Stealth1 +11
Skill Specialties Appraise (Perception), Escape Artist (Acrobatics), Handle Animal (Ride), Profession (hunter) (Athletics), Use Rope (Nature)
Skill Tricks Wall Jumper (CS 90)
Possessions +1 scimitar, cloak of resistance +1, dagger, fish hook, flint & steel, leather armor, light warhorse, riding saddle

1Trained skill

Bio:

Adllal

Arke Dshlyu