Chief Erogli

Hobgoblin berserker


Hobgoblin barbarian (ape totem) 6/frenzied berserker 1
CE Medium humanoid (goblinoid)
Init +2; Senses darkvision, Perception +3
Resist Diehard
Languages Common, goblin

AC 18, touch 12, flat-footed 16, frenzy 12
hp 76 (7 HD), frenzy 94
Fort +10, Ref +4, Will +2, frenzy Fort +12, frenzy Will +6

Speed 30 ft. (6 squares), climb 30 ft. (4 squares)
Melee +1 acidic greataxe +11/+6 (1d12+2d6+4/x3) or
frenzy +1 acidic greataxe +16/+16/+11 (1d12+2d6+12/x3)
Ranged +1 acidic greataxe +7 (1d12+2d6+3/x3; 10 ft.)
Base Atk +7; Grp +10
Atk Options Cleave, Destructive Rage, Power Attack
Special Actions frenzy (8 rounds), Intimidating Rage
Combat Gear +1 breastplate, +1 acidic greataxe

Abilities Str 16 (frenzy 26), Dex 14, Con 16 (frenzy 20), Int 8, Wis 10, Cha 14
SQ frenzy, illiterate
Feats Cleave, Destructive Rage, Diehard, Intimidating Rage, Power Attack
Skills Athletics +13 (frenzy +17), Intimidate +14, Nature +3, Perception +3, Ride +5, Stealth +6
Possessions +1 breastplate, +1 acidic greataxe


Erogli is the chief of a small goblin tribe in the mountains of western Izmir. He rules by force and intimidation. Recently, Erogli has struck a bargain with demons in service to Grazz’t to cooperatively wipe out the humans from the region. The demons have installed an acid pit with transformative properties. Three-quarters of those immersed in it die, while the remaining quarter become grotesque, mutated versions of their former selves (+4 Strength and Constitution, -4 Intelligence, Wisdom and Charisma, and the subject becomes Chaotic Evil if it wasn’t already).

Rather than expend goblin warriors, Erogli has begun capturing humans from outlying villages in the region to turn into corrupted brutes.

Erogli himself has taken to drinking doses from the demonic pit, which has expanded his natural anger into a berserker frenzy, swelling his strength and speed. His tribe is terrified of him, and eager to claim victory over the humans.

Chief Erogli

Arke JeremyHenson