Lord Oremis

Lord of Mardin Province, former Paladin of the Shining Order

Description:

Human paladin of Bahamut 10
LG Medium humanoid (human)
Init +0; Senses Perception +0
Resist Mounted Combat
Languages Common, Draconic Auras aura of courage, aura of good


AC 21, touch 10, flat-footed 21
hp 105 (10 HD)
Fort +14, Ref +7, Will +10


Speed 25 ft. (5 squares), 30 ft. unarmored
Melee +1 holy bastard sword +14 (1d10+3/19-20, +2d6 versus evil)
Ranged masterwork light crossbow +11 (1d6)
Base Atk +10; Grp +13
Attack Options Divine Justice, Power Attack, smite evil 3/day
Special Actions detect evil, lay on hands, remove disease 2/week, turn undead 7/day
Combat Gear +1 full plate, +1 heavy steel shield, +1 holy bastard sword, masterwork light crossbow, ring of protection +1


Abilities Str 16, Dex 10, Con 16, Int 12, Wis 16, Cha 18
SQ aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands, remove disease 2/week, smite evil 3/day, _special mount (Mira), turn undead 7/day
Feats Divine Justice, Exotic Weapon Proficiency (bastard sword), Leadership, Mounted Combat, Power Attack
Skills Diplomacy +9, Heal +8, History +6, Insight +8, Religion +6, Ride +5
Possessions +1 full plate, +1 heavy steel shield, +1 holy bastard sword, masterwork light crossbow, ring of protection +1


Mira (Special Mount)
Heavy warhorse
LG Large animal
Init +1; Senses empathic link, low-light vision, scent, Perception +4


AC 20, touch 10, flat-footed 19
hp 71 (8 HD)
Fort +11, Ref +7, Will +4


Speed 60 ft. (12 squares)
Melee 2 hooves +11 (1d6+5) and
bite +6 (1d4+2)
Base Atk +6; Grp +19


Abilities Str 20, Dex 13, Con 18, Int 7, Wis 13, Cha 6
SQ empathic link, improved evasion, improved speed, low-light vision, scent, share spells, share saving throws
Feats Endurace, Run, Toughness
Skills Insight +6, Perception +7

Bio:

Lord Oremis

Arke JeremyHenson