With the hobgoblin dead and the other enemies on the run,Virva heals her companions and the prisoners. Many of them are hobbled from broken limbs, so they camp in a safe spot while our heroes head back to town for help. Virva determines that the demonic name scrawled inside the Quasit’s armor and tatooed on Erogly’s chest is Arzu, although none of our heroes recognize that name.
Back in Demir, our heroes find no welcome. People in the streets avoid them, and there is a disturbance in the town’s Great Hall. All that can be determined from questioning a passer-by is that Oremis is accusing the company of consorting with demons, and a cleric has been called in from out of town to attend to the matter. The weary heroes head to the Hall to confront Oremis head on.
After the cleric fills them in, Virva and Sayen lay bare all the evidence against Oremis. The townsfolk are swayed to believe the heroes are not evil at least, but Oremis claims the right to act as judge, having proved his status as a paladin by wielding his holy sword. With a touch and a subtle spell, he convinces the cleric to uphold his right despite the circumstances. A vain attempt at breaking the spell ends with our heroes leaving the Hall in care of one of the town elders. He leads them to the inn, insinuating on the way that the best course of action would be to flee under cover of night.
A mysterious figure meets them at the inn. She is immediately recognized by Sayen as Sevgi, mistress of Avandra’s hostel in Apala. Sevgi listens to the story and suggests that our heroes find Ezar in the thieves’ district of Apala. Ezar was a paladin but has become a drunken debtor of the thieves. If he can be restored, he may be able to assist in working against the evil infiltration of the paladin order.
With Sevgi’s gift of cloaks of resistance, and her support behind them, our heroes flee reluctantly into the night, covering their tracks, and wait until morning to sleep.